Defcon Bots!
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Over the last couple of years I've been doing quite a bit of work with Imperial College looking at DEFCON to see if it is possible to build the perfect Artificial Intelligence bot to destroy the world. We teamed up with Dr Simon Colton and Robin Baumgarten who used a variety of machine learning techniques to build a bot that consistently beat the original Introversion AI. Although we were delighted with this success it got us thinking, is it possible to create an unbeatable bot? Is it possible to make a bot that is more fun then the IV bot rather than simply destroying the player every time? To answer that question we have decided to enlist the help of academics, students and accomplished programmers around the world. From today you will be able to download an API for DEFCON that will allow you to directly control the behavior of an AI bot and play it against real players and eventually against other AI bots.
We think this is a great opportunity for students interested in game design to use DEFCON as a platform to extend their programming skills and conduct valid research into the ever expanding field of Artificial Intelligence. As a great additional incentive, Imperial College plans to hold a DEFCON competition at the 2009 IEEE Symposium on Computational Intelligence and Games, where the most aggressive AI bots will be pitched against each other in an epic thermonuclear battle! To learn more about this project and to get involved, just visit the project page here. Good Luck! |
| Posted by Mark
on 19th November 2008. 21
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Multiwinia wins 1st place!
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How about a nice bit of news to cheer us up mid-week? Well, we were delighted to hear that Multiwinia has been voted Number 1 in the Videogame Chartz "Top Ten PC Games" Special!
Multiwinia beat World of Warcraft and wait for it, even The Orange Box, to come out in First Place as one of the top PC releases in recent years. To view the full list and add to the growing list of comments check it out here.
Thanks VideoGameChartz!
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| Posted by vic
on 5th November 2008. 5
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Launch of amBX-enabled Multiwinia!
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We’re pleased to announce today that the amBX integration for Multiwinia has been completed and released. If you’re the owner of an amBX kit, the world of Darwinia just got even more atmospheric! Here are some of the great new effects you’ll experience with amBX:
• Coloured flashes alerting you to the launch of a missile by the enemy
• The cool breeze from amBX fans as you view the battlefield plains of Multiwinia from above the clouds
• The rumble of devastating explosions and bomb blasts with the amBX wrist-rumbler
• Immersive environmental lighting which reflects the changing colour of the scenery as you fly through the digital landscape
To find out more about amBX and their products check out www.ambx.com. |
| Posted by vic
on 31st October 2008. 8
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Introversion wins an Award!
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You know how even your best friends can be really annoying at times, by banging on about the same thing again and again when no one else is interested? This usually happens when they have had a few beers, and it doesn't seem to matter what signals you send, they just do not get the message that they are boring the hell out of you. Well with Chris it's the compression of dynamic range of music to suit radio play, and ratios. 16:9, 4:3, 7:8 he'll talk for ages about it (if you ever invite him around to watch a DVD, you had better make sure you set up your projector correctly).
Well it turns out that his fanatic obsession with ratios has finally been rewarded. WideScreenGamuingForum.com have honored us with the "Field of Vision Award" for having an "exemplary record of supporting widescreen and/or Surround Gaming". Many of our dev team have found themselves on the receiving end of a stern and tedious lesson on the basics of aspect ratios, but now they will enjoy the fruits of all the hard work. Thanks guys, if you keep your fingers crossed, Chris might deliver Subversion in glorious 2.35:1! |
| Posted by Mark
on 29th October 2008. 12
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